You will never find time for anything. If you want the time, you must make it.

You see things and say 'Why?'; but I dream things that never were and I say 'Why not?'

- George Bernard Shaw

Thursday, September 23, 2010

The First Templar


 
We take a peek at an early level from this action RPG based on the society of knights. If you’ve read our previous coverage on The First Templar, then you might already know that it’s a third-person action-RPG that focuses on the Knights Templar, or more specifically, one Templar and his quest to retrieve the Holy Grail. But during that quest, the game’s storyline will begin to raise moral questions--are men better of immortal or mortal? Did the Holy Grail come from the Devil to trick men?


In our new look at the game, we saw a pair of knights walking through the countryside of Cyrpus--once the headquarters of the Knights Templar and the very area our knights need to venture through to seek the Grand Master. It’s at this point that we’re reminded of the game’s cooperative play, which features drop-in and drop-out multiplayer as well as splitscreen. For the purposes of the demo, we’re just seeing single-player, but even in this mode you can switch between both characters at any given time whether you’re fighting or just walking around.
Since Cyrprus is meant to act as a tutorial area, we get a glimpse of combat in its most basic form--a series of training sessions with another knight who instructs you how to perform various attacks. There’s a basic attack that, when timed correctly, multiplies in damage with each successful, consecutive hit. We also learn about a feature called zeal that you accumulate when fighting. When zeal has reached a maximum level it fills an orb near the bottom of the screen. This means that you can then launch a special attack that inflicts special kinds of damage, such as knocking a shield from an enemy knight’s hand. Of course, you also have to learn blocking skills, which become quite invaluable later in the game as foes become much tougher and more aggressive.
We travel a bit more through Cyprus, reaching the Grand Master, before we jump to a different area. There are around 20 environments in The First Templar, some of which are quite different from others. In fact, members of the development told us that some environments function as dungeons with traps you have to dismantle. Some levels will have puzzle elements while others focus strictly on combat, which is the case for the dense forest level we were looking at during the end of the demo. This area had different enemy types (including dogs that your partner can knock off of you if they happen to take you down) as well as a large boss-like character. This is where both players (regardless of whether or not they’re both being controlled by people) have to work together. Thankfully, it appears that an AI controlled partner is fairly good at holding its own, but it’s not long before he’s lost all of his energy and we see the other knight run to his side to revive him. After a few more minutes of intense fighting, the battle ends with a slow-motion flourish and the nasty brute is defeated with a sword to the gut.


It’s worth mentioning that while much of what we saw in the demo follows much of the main storyline, there will also be plenty of side quests for players to consider. Some of these may involve taking a map and attempting to locate some sort of treasure while another might just involve helping someone asking for help. We’re eager to see how these missions tie into everything as well as getting a better glimpse of multiplayer co-op and the impressive looking skill tree that grants special powers and skills (both active and passive) to your knight. The First Templar is scheduled for release on PC and Xbox 360 early next year.

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